Sacrificial Inferno

A procedurally generated, permadeath, hack and slash, retro 2D platformer.

Development blog

Thoughts and musings…

Build on Linux

A guide to getting your game building and deploying to linux.

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What Tools Are We Using

Short blog detailing the tools that we have been using to develop the game.

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Progress Since GGJ16

We've had day jobs, but have been busy! Read more and see some pictures here.

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So where did it all begin…

Once upon a time... Who was involved at the start, where did the idea come from.

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Media

Sacrificial Inferno is a procedurally generated, permadeath, hack and slash, retro looking 2D platformer. The game is currently more or less functionally complete for a version 1.0. Our hero has had his partner snatched from him, sacrificed in a ritual, and taken down to hell. He decides to descend the many levels of hell to get her back. In order to get deeper into hell he has to slay the many different creatures of hell and free their souls. Collecting the souls allows him to activate and charge the gateways that allow him to head deeper into the pit and get ever closer to the Devil himself.

About us

We are all Guernsey based Software Developers / IT consultants that joined together at the 2016 Global Game Jam. Sacrificial Inferno began life at the Game Jam and we continued to develop the game further together afterwards.

Andrew Le Conte

Andrew Le Conte

Developer, Designer, Graphics

Artist / Designer / Web Developer / Games Designer. I like creativity, games, sci-fi / fantasy art, nature…

Jason Magee

Jason Magee

Developer, Designer

Guernsey based independent software consultant, founder of data.gg and owner of http://gamelydigest.com

Marc Beavan

Marc Beavan

Developer, Designer

An IT consultant by day and geek by night with a 38 year history largely filled with tech geekery.

Stats

3 People
11 Age (months)
1302829 Cups of coffee
141363 Lines of code

Get in touch

A simple hello could lead to a million things - Author Unknown